«Cold Engine» Steam Playtest
A case where we could not resist and built a full-fledged playable build.
Hello, my name is
Tel Aviv, Israel
I am a Game Designer focused on systems design and in engine prototyping, with hands-on experience releasing a playable project demo on Steam.
Featured projects
Each case is structured around context, role, constraints, decisions, output and what the work proves. You just click on in!
A case where we could not resist and built a full-fledged playable build.
Bigger project, a bigger team, more ambitions, challenges and achievements.
View case studyA mobile prototype where one-tap crane timing becomes building quality, city growth and resource production.
Production Cases
A gallery for individual assets, materials, shaders, UI pieces, level art, VFX and before-after pipeline work.
Skill Map
My work sits between game design, UE5 implementation, visual production and production documentation. The point is not only to design a feature, but to make it playable, readable and usable for a team.
Systems, loops, player decisions and feature rules that can be documented, tested and iterated.
Clear design briefs, task breakdowns and review logic for collaborators across art, code, audio and design.
Stylized scenes, assets, materials and VFX prepared with readability and performance in mind.
Playable prototypes and interactive logic built directly in Unreal Engine 5, not only described in documents.
Background Stack
Game development backed by leadership experience in PR, marketing, team coordination, design and a technical education.
In engine prototypes, game systems, technical art, documentation and released demo work.
Bachelor of Science (B.Sc.) in Mechatronics and Robotics | Yuri Gagarin State Technical University of Saratov, 2021
Project Management | Higher School of Economics, Yekaterinburg, 2019
Welcome
The best proof is in the case studies: shipped Steam demo, WIP pipeline planning, visual systems and clear collaboration boundaries.