Portrait photoPersonal profile image for recruiters.

Hello, my name is

Simon Fin

Tel Aviv, Israel

I am a Game Designer focused on systems design and in engine prototyping, with hands-on experience releasing a playable project demo on Steam.

Featured projects

Just look what i have done...

Each case is structured around context, role, constraints, decisions, output and what the work proves. You just click on in!

"Cold Engine" gameplay capture30-60 sec clean gameplay or trailer.
Playable build Unreal Engine 5 Game Direction Technical Art

«Cold Engine» Steam Playtest

A case where we could not resist and built a full-fledged playable build.

"Skein Arcane" environment captureShort location or asset-pipeline video.
WIP Game Direction 3D Art Asset Pipeline Team Management

«Skein Arcane»

Bigger project, a bigger team, more ambitions, challenges and achievements.

View case study
Construction Tower prototype capturePortrait mobile prototype and city loop.
Mobile Game Design Godot 4 Systems Design Prototype

City Bloxx

A mobile prototype where one-tap crane timing becomes building quality, city growth and resource production.

Production Cases

Practical craft outside and inside the big cases.

A gallery for individual assets, materials, shaders, UI pieces, level art, VFX and before-after pipeline work.

Modular weapon parts screenshotSkein Arcane related work.
3D Assets

Modular Weapon Parts

Weapon components prepared for a modular crafting system.

CRT interface screenshotCold Engine UI slot.
UI

CRT Interface Elements

Diegetic UI pieces for train systems, contracts and delivery flow.

Shader breakdown GIFMaterial and VFX slot.
Shaders

Material System Tests

Reusable shader and material setup for dense simulation scenes.

Inspectable 3D assetA model-viewer proof for asset scale, silhouette and material readability.
3D Model

Inspectable Asset

A slot for a rotatable model once final media is added.

Skill Map

What I can actually cover in production

My work sits between game design, UE5 implementation, visual production and production documentation. The point is not only to design a feature, but to make it playable, readable and usable for a team.

01

Game Design

Systems, loops, player decisions and feature rules that can be documented, tested and iterated.

Systems Feature rules Balancing Level flow
02

Documentation & Production

Clear design briefs, task breakdowns and review logic for collaborators across art, code, audio and design.

Design docs Task briefs Pipelines Review
03

Visual & Technical Art

Stylized scenes, assets, materials and VFX prepared with readability and performance in mind.

Blender Materials Shaders VFX
04

Engine Implementation

Playable prototypes and interactive logic built directly in Unreal Engine 5, not only described in documents.

Blueprints Prototyping Gameplay logic Optimization

Tools I use

Engine Unreal Engine, Unity, Godot
3D / Visual Blender, Photoshop, Figma
Production Miro, Notion, Google Docs, GitHub, Slack/Trello/Linear
Media / AI DaVinci Resolve, Premiere Pro, ChatGPT, AI agents

Background Stack

Game development is the focus. Product thinking is the advantage.

Game development backed by leadership experience in PR, marketing, team coordination, design and a technical education.

Game Development

2021 — present

In engine prototypes, game systems, technical art, documentation and released demo work.

Cold Engine Steam release PC & Mobile systems design Prototyping Documentations

PR & Marketing

Deputy Head of PR Department Scoliologic.ru
2025 — 2026
PR processes Communication strategy Brand positioning Team coordination Reputation management
Marketing Specialist Scoliologic.ru
2024 — 2025
Content planning Social media Landing pages Short-form video Market research

Coordination & Design

Head of Youth and Teen Club AJT Center 'Hasdei Yerushalayim'
2019 — 2021
Project coordination Grant documentation Event production Stakeholder comms
Designer OrgCenter LLC
2017 — 2020
Print design Web design Brand identity YouTube design
Digital Marketing & Event Support Recreation & Camp Projects
2019 — 2021
Website management SMM AV tech support Photo & video Copywriting

Education & Languages

Bachelor of Science (B.Sc.) in Mechatronics and Robotics | Yuri Gagarin State Technical University of Saratov, 2021

Project Management | Higher School of Economics, Yekaterinburg, 2019

Russian – Native English – Fluent Hebrew – Beginner

Welcome

Game design, in-engine implementation and production-ready documentation in one workflow.

The best proof is in the case studies: shipped Steam demo, WIP pipeline planning, visual systems and clear collaboration boundaries.