Projects

Finished work, systems thinking and technical craft

A set of playable worlds, production experiments and technical systems – built to show how ideas become working games, not just attractive screenshots.

Case studies

Main projects

You can start with a finished playable demo, then move into larger production systems and experimental workflow cases.

Cold Engine hero gameplay captureTrailer, Steam demo or 30-60 sec gameplay capture.
Completed playable demo Lead developer 5 month cycle

Cold Engine

A complete playable Unreal Engine demo proving the ability to assemble a game, solve production problems, run playtests and finish a public-ready build.

Open case
Skein Arcane environment captureLocation flythrough or shader breakdown capture.
In development Game direction Technical art pipeline

Skein Arcane

A larger team project focused on workshop management, modular weapon crafting, cemetery systems and a scalable asset/material pipeline.

Open case
AI Game Agents workflow diagramLinear to agents to Telegram workflow proof.
AI experiment Workflow design Phaser prototype

AI Game Agents

A supporting case about building and testing a role-based agent workflow around a small 2D trader simulation prototype.

Open case

Production Cases

Individual craft gallery

A focused gallery of production details: assets, materials, UI, level work and technical experiments that show how the larger projects are built.

Modular weapon parts screenshotWeapon, crates, temple, train props.
3D Assets

Modular Weapon Parts

Weapon components prepared for a modular crafting system.

CRT interface screenshotMaterial transitions, snow, CRT, glow and breakdowns.
UI

CRT Interface Elements

Diegetic UI pieces for train systems, contracts and delivery flow.

Shader breakdown GIFMaterial and VFX slot.
Shaders

Material System Tests

Reusable shader and material setup for dense simulation scenes.

Inspectable 3D assetA model-viewer proof for asset scale, silhouette and material readability.
3D Model

Inspectable Asset

A slot for a rotatable model once final media is added.